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MWS decks for review

 
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Vapix
Wilson


Joined: 02 Feb 2009
Posts: 11

PostPosted: Wed Feb 18, 2009 7:56 am    Post subject: MWS decks for review Reply with quote

Please see my Thread "A Challenge for Deck Builders" in the Metagame section of the forums for context.

Remember the goals are simple, beginner friendly, easy to play, all decks similar strength.

These are the default Corp decks from MWS. I think they are a bit unbalanced because of too much emphasis on "flavor". For example I think the Big Ice deck would be hard for a beginner to play because it has no cheap "early game" ice.

All decks are credited to Greg Dglas Teed. Thanks to Malhavoc for the pointer to MWS.


Deck 1: Big Ice Corp

3 BBS Whispering Campaign
3 Braindance Campaign
3 Holovid Campaign
3 Government Contract
3 Rockerboy Promotion
3 Spinn Public Relations

3 Ice Transmutation (5/3 - one ice +1, and all subroutines doubled)
3 Security Net Optimization (5/3 - all ice on 1 fort +1)

3 Tumblers
3 Gatekeeper
3 Cerberus
3 Homewrecker
3 Zombie
3 Sandstorm
3 Fire Wall


Deck 2: Dogs of War

3 BBS Whispering Campaign
3 Rockerboy Promotion

3 Hostile Takeover
3 Corporate War
3 Corporate Downsizing

3 Systematic Layoffs
3 Planning Consultants
3 Night Shift

3 Scramble
3 Rex
3 Fang
3 Fang 2.0
3 Cerberus
3 Fetch 4.0.1
3 Crystal Wall


Deck 3: Gotcha!

3 BBS Whispering Campaign
3 Rockerboy Promotion

3 Corporate Headhunters
3 Doppelganger Antibody
3 Marked Accounts
3 Viral Breeding Ground
3 Setup!

3 Urban Renewal

3 D' Arc Knight
3 Galatea
3 Ice Pick Willie
3 Keeper
3 Marionette
3 Banpei
3 Triggerman


Deck 4: Tag 'n' Damage

3 BBS Whispering Campaign
3 Rockerboy Promotion

3 Chance Observation
3 Corporate Headhunters
3 Marked Accounts
3 Netwatch Operations Office
3 Trojan Horse

3 Urban Renewal

3 Cortical Scrub
3 Brain Wash
3 Death Yo-Yo
3 Fetch 4.0.1
3 Fire Wall
3 Keeper
3 [Zombie


Deck 5 is a 1/15 Speed Corp (Psycho Tycho) which I don't think is suitable for a beginner/casual player's set, even in the 1/15 form. I think NetRunner has already lost enough players to metagame poisoning due to Psycho Tycho already Sad
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IONDragonX
Wilson


Joined: 23 Feb 2009
Posts: 3

PostPosted: Tue Mar 24, 2009 4:00 am    Post subject: Reply with quote

Yeah, I liked that idea, too. That and kit-bashing! However, I spiced up the recipes with my own ideas. They made the intro decks more fun. Keep in mind that these didn't include any Classic commons, which I think should count, even if by proxy.
Vapix wrote:
Deck 1: Big Ice Corp

3 BBS Whispering Campaign
3 Braindance Campaign -3 Accounts Receivable
3 Holovid Campaign - 3 Efficiency Experts
3 Government Contract - 2 Government Contract, 1 Crystal Palace Station Grid
3 Rockerboy Promotion
3 Spinn Public Relations - 3 Night Shift

3 Ice Transmutation
3 Security Net Optimization - 3 Priority Requisition

3 Tumblers - 3 Sterdroid
3 Gatekeeper
3 Cerberus
3 Homewrecker - 3 Imperial Guard
3 Zombie
3 Sandstorm
3 Fire Wall - 3 Food Fight


Deck 2: Dogs of War

3 BBS Whispering Campaign
3 Rockerboy Promotion
- 1 Paris City Grid
3 Hostile Takeover
3 Corporate War
3 Corporate Downsizing

3 Systematic Layoffs
3 Planning Consultants
3 Night Shift

3 Scramble
3 Rex
3 Fang
3 Fang 2.0 - 3 Accounts Receivable
3 Cerberus
3 Fetch 4.0.1 - 1 Fire Wall, 1 Keeper
3 Crystal Wall


Deck 3: Gotcha! - I combined it with the old deck 4, Tag'n'Bag/Dain Bramage

3 BBS Whispering Campaign
3 Rockerboy Promotion

3 Corporate Headhunters - 3 Data Fort Reclamation
3 Doppelganger Antibody - 3 Accounts Receivable
3 Marked Accounts
3 Viral Breeding Ground
3 Setup!
- 1 TRAP!
3 Urban Renewal

3 D' Arc Knight - 3 Asp
3 Galatea - 3 Lesser Arcana
3 Ice Pick Willie - 3 Fetch 4.0.1
3 Keeper - 1 Keeper, 1 Fire Wall
3 Marionette - 3 Quandry
3 Banpei - 3 Wall of Static
3 Triggerman - 3 Vortex

Deck 4: Minimum Wage

3 Corporate Coup
3 Political Coup
2 Main-Office Relocation

1 Simon Francisco

3 Accounts Receivable
3 Efficiency Experts
3 Credit Consolidation
3 Management Shake-Up
3 Corporate Shuffle

3 Rockerboy Promotion

3 Twisty Passages
3 Scaffolding
3 Datacomb
3 Bolter Cluster
3 TKO 2.0
3 Banpei
3 Fire Wall


Deck 5: Workaholic

3 Project Venice
3 Corporate Boon
2 Employee Empowerment

3 Eficiency Experts
3 Night Shift
3 Accounts Receivable
3 Management Shake-Up
3 Credit Consolidation

1 Chicago Branch
3 BBS Whispering Campaign
3 Rockerboy Promotion

3 Sleeper
3 Data Wall 2.0
3 Galatea
3 pi in the Face
3 Neural Blade
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whodack
Weefle


Joined: 11 Sep 2007
Posts: 49
Location: Texas, USA

PostPosted: Thu Jun 25, 2009 4:29 pm    Post subject: Reply with quote

I like IONDragonX's proposed new builds for the default decks and have already updated mine to reflect his builds.

However, his version of "Minimum Wage" deck is illegal because it contains 48 cards and only 18 agenda points. To fix it, I propose dropping one Fire Wall, one Bolter Cluster, and one Corporate Shuffle.

http://www.runners-net.com/rulebook/F_NR_Rulebook_7.htm#CORPORATION_OVERVIEW
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IndieBass
Wilson


Joined: 26 Jan 2010
Posts: 5

PostPosted: Fri Jan 29, 2010 12:09 am    Post subject: Reply with quote

Could someone please post a short description of the play strategy for each of the decks above? I'd like to use these to start teaching the game, and I want to make sure I'm giving the right guidance. Thanks!
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